UX 모임 2018-11-04

From Lyndsey Twining
Revision as of 15:00, 3 November 2018 by Admin (talk | contribs) (린지)

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The Design of Everyday Things - Ch. 6 Design Thinking

Solving the Correct Problem

The Double-Diamond Model of Design

The Human-Centered Design Process

  • Observation
  • Design Research versus Market Research
  • Idea Generation
  • Prototyping
  • Testing
  • Iteration
  • Activity-Centered versus Human-Centered Design
  • On the Differences Between Tasks and Activities
  • Iterative Design versus Linear Stages

What I Just Told You? It Doesn't Really Work That Way

  • Don Norman's Law of Productive Development

The Design Challenge

  • Product Have Multiple Conflicting Requirements
  • Designing for Special People
  • The Stigma Problem

Complexity Is Good; It Is Confusion That Is Bad

Standardization and Technology

  • Establishing Standards
  • Why Standards Are Necessary: A Simple Illustration
  • A Standard That Took So Long, Technology Overran It
  • A Standard That Never Caught On: Digital Time

Deliberately Making Things Different

Design: Developing Technology for People