Difference between revisions of "UX 모임 2018-11-04"
From Lyndsey Twining
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+ | ===The Design of Everyday Things - Ch. 6 Design Thinking=== | ||
+ | |||
+ | ===Solving the Correct Problem=== | ||
+ | |||
+ | ===The Double-Diamond Model of Design=== | ||
+ | |||
+ | ===The Human-Centered Design Process=== | ||
+ | *Observation | ||
+ | *Design Research versus Market Research | ||
+ | *Idea Generation | ||
+ | *Prototyping | ||
+ | *Testing | ||
+ | *Iteration | ||
+ | *Activity-Centered versus Human-Centered Design | ||
+ | *On the Differences Between Tasks and Activities | ||
+ | *Iterative Design versus Linear Stages | ||
+ | |||
+ | ===What I Just Told You? It Doesn't Really Work That Way=== | ||
+ | *Don Norman's Law of Productive Development | ||
+ | |||
+ | ===The Design Challenge=== | ||
+ | *Product Have Multiple Conflicting Requirements | ||
+ | *Designing for Special People | ||
+ | *The Stigma Problem | ||
+ | |||
+ | ===Complexity Is Good; It Is Confusion That Is Bad=== | ||
+ | |||
+ | ===Standardization and Technology=== | ||
+ | *Establishing Standards | ||
+ | *Why Standards Are Necessary: A Simple Illustration | ||
+ | *A Standard That Took So Long, Technology Overran It | ||
+ | *A Standard That Never Caught On: Digital Time | ||
+ | |||
+ | ===Deliberately Making Things Different=== | ||
+ | |||
+ | ===Design: Developing Technology for People=== |
Revision as of 15:00, 3 November 2018
Contents
- 1 선애
- 2 현규
- 3 린지
- 3.1 The Design of Everyday Things - Ch. 6 Design Thinking
- 3.2 Solving the Correct Problem
- 3.3 The Double-Diamond Model of Design
- 3.4 The Human-Centered Design Process
- 3.5 What I Just Told You? It Doesn't Really Work That Way
- 3.6 The Design Challenge
- 3.7 Complexity Is Good; It Is Confusion That Is Bad
- 3.8 Standardization and Technology
- 3.9 Deliberately Making Things Different
- 3.10 Design: Developing Technology for People
선애
현규
린지
The Design of Everyday Things - Ch. 6 Design Thinking
Solving the Correct Problem
The Double-Diamond Model of Design
The Human-Centered Design Process
- Observation
- Design Research versus Market Research
- Idea Generation
- Prototyping
- Testing
- Iteration
- Activity-Centered versus Human-Centered Design
- On the Differences Between Tasks and Activities
- Iterative Design versus Linear Stages
What I Just Told You? It Doesn't Really Work That Way
- Don Norman's Law of Productive Development
The Design Challenge
- Product Have Multiple Conflicting Requirements
- Designing for Special People
- The Stigma Problem
Complexity Is Good; It Is Confusion That Is Bad
Standardization and Technology
- Establishing Standards
- Why Standards Are Necessary: A Simple Illustration
- A Standard That Took So Long, Technology Overran It
- A Standard That Never Caught On: Digital Time