Difference between revisions of "UX 모임 2018-11-04"

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==린지==
 
==린지==
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===The Design of Everyday Things - Ch. 6 Design Thinking===
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===Solving the Correct Problem===
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 +
===The Double-Diamond Model of Design===
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===The Human-Centered Design Process===
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*Observation
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*Design Research versus Market Research
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*Idea Generation
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*Prototyping
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*Testing
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*Iteration
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*Activity-Centered versus Human-Centered Design
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*On the Differences Between Tasks and Activities
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*Iterative Design versus Linear Stages
 +
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===What I Just Told You? It Doesn't Really Work That Way===
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*Don Norman's Law of Productive Development
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===The Design Challenge===
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*Product Have Multiple Conflicting Requirements
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*Designing for Special People
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*The Stigma Problem
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===Complexity Is Good; It Is Confusion That Is Bad===
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===Standardization and Technology===
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*Establishing Standards
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*Why Standards Are Necessary: A Simple Illustration
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*A Standard That Took So Long, Technology Overran It
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*A Standard That Never Caught On: Digital Time
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===Deliberately Making Things Different===
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 +
===Design: Developing Technology for People===

Revision as of 15:00, 3 November 2018

선애

현규

린지

The Design of Everyday Things - Ch. 6 Design Thinking

Solving the Correct Problem

The Double-Diamond Model of Design

The Human-Centered Design Process

  • Observation
  • Design Research versus Market Research
  • Idea Generation
  • Prototyping
  • Testing
  • Iteration
  • Activity-Centered versus Human-Centered Design
  • On the Differences Between Tasks and Activities
  • Iterative Design versus Linear Stages

What I Just Told You? It Doesn't Really Work That Way

  • Don Norman's Law of Productive Development

The Design Challenge

  • Product Have Multiple Conflicting Requirements
  • Designing for Special People
  • The Stigma Problem

Complexity Is Good; It Is Confusion That Is Bad

Standardization and Technology

  • Establishing Standards
  • Why Standards Are Necessary: A Simple Illustration
  • A Standard That Took So Long, Technology Overran It
  • A Standard That Never Caught On: Digital Time

Deliberately Making Things Different

Design: Developing Technology for People