UX 모임 2018-10-08
From Lyndsey Twining
Revision as of 11:28, 7 October 2018 by Admin (talk | contribs) (→린지 - (The Design of Everyday Things) Ch. 3: Knowledge in the Head and in the World)
Contents
- 1 선애
- 2 현규
- 3 The Design of Everyday Things Ch. 3: Knowledge in the Head and in the World (린지)
- 3.1 Precise Behavior from Imprecise Knowledge
- 3.2 Memory is Knowledge in the Head
- 3.3 The Structure of Memory
- 3.4 Approximate Models: Memory in the Real World
- 3.5 Knowledge in the Head
- 3.6 The Tradeoff Between Knowledge in the World and in the Head
- 3.7 Memory in Multiple Heads, Multiple Devices
- 3.8 Natural Mapping
- 3.9 Culture and Design: Natural Mappings Can Vary with Culture
선애
현규
The Design of Everyday Things Ch. 3: Knowledge in the Head and in the World (린지)
Precise Behavior from Imprecise Knowledge
Knowledge is in the World
When Precision if Unexpectedly Required
Constraints Simplify Memory
Memory is Knowledge in the Head
The Structure of Memory
Short-term of Working Memory
Long-term Memory
Memory for Arbitrary and Meaningful Things
Approximate Models: Memory in the Real World
Example 1: Converting Temperatures between Fahrenheit and Celsius
Example 2: A Model of Short-term Memory
Example 3: Steering a Motorcycle
Example 4: "Good Enough" Arithmetic
Scientific Theory Versus Everyday Practice
Knowledge in the Head
How Pilots Remember what Air-traffic Control Tells Them
Reminding: Prospective Memory