Difference between revisions of "UX 모임 2018-08-20"

From Lyndsey Twining
Jump to: navigation, search
(The Design of Everyday Things - Chapter 1:)
Line 2: Line 2:
  
 
==린지==
 
==린지==
===The Design of Everyday Things - Chapter 1: ===
+
===The Design of Everyday Things - Chapter 1 : The Psychopathology of Everyday Things===
 +
*The two most important characteristics of good design are discoverability and understanding.
 +
**Discoverability: Is it possible to even figure out what actions and possible and where and how to perform them?
 +
**Understanding: What does it all mean? How is the product supposed to be used? What do the different controls and settings mean?
 +
*Complex devices may require manuals or instruction, but simple ones should not
 +
*The purpose of the design is lost if it is so complex it is not used or barely used
 +
 
 +
'''Examples'''<br>
 +
*doors
 +
*coffeepot for masochists
 +
 
 +
====The Complexity of Modern Devices====
 +
====Human-Centered Design====
 +
====Fundamental Principles of Interaction====
 +
====The System Image====
 +
====The Paradox of Technology====
 +
====The Design Challenge====
  
 
===사례 평가 - Encyves (Graphs, Maps, 기사)===
 
===사례 평가 - Encyves (Graphs, Maps, 기사)===

Revision as of 16:05, 15 August 2018

UX 모임

린지

The Design of Everyday Things - Chapter 1 : The Psychopathology of Everyday Things

  • The two most important characteristics of good design are discoverability and understanding.
    • Discoverability: Is it possible to even figure out what actions and possible and where and how to perform them?
    • Understanding: What does it all mean? How is the product supposed to be used? What do the different controls and settings mean?
  • Complex devices may require manuals or instruction, but simple ones should not
  • The purpose of the design is lost if it is so complex it is not used or barely used

Examples

  • doors
  • coffeepot for masochists

The Complexity of Modern Devices

Human-Centered Design

Fundamental Principles of Interaction

The System Image

The Paradox of Technology

The Design Challenge

사례 평가 - Encyves (Graphs, Maps, 기사)