Difference between revisions of "UX 모임 2018-08-06"

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(린지 : EdX 코스)
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==자료 리뷰==
 
==자료 리뷰==
===린지 : EdX 코스===
+
===린지 : EdX 코스 - Design Thinking: UX and Advanced Topics (Microsoft)===
 +
*[https://courses.edx.org/courses/course-v1:Microsoft+DEV318x+1T2018/course/ Link]
 +
 
 +
====Understanding user needs 사용자의 필요에 대한 이해====
 +
 
 +
*Interviews
 +
*Organizing Data
 +
**Affinity diagrams
 +
**Word clouds
 +
**Task modeling
 +
**Customer journey maps
 +
**Personas/market segments
 +
*Metrics and Telemetry
 +
**Sankey diagrams
 +
*Other inputs
 +
*BXT model
 +
**Business, experience, technology - is there a viable market? Will the tech serve?
 +
*Measurable design goals
 +
**Formulating
 +
***Based in user research and market research data
 +
***Realistically achievable
 +
***Measurable in terms of user behavior and attitude
 +
**Scenarios/jobs to be done
 +
**Emotions
 +
***Donald Norman: Useful, usable, desireable
 +
 
 +
 
 +
====Exploring solutions 해결책 담구====
 +
 
 +
*Brainstorming techniques
 +
**HMWs - How Might We?
 +
***[http://crowdresearch.stanford.edu/w/img_auth.php/f/ff/How_might_we.pdf How Might We?]
 +
**Inclusive design
 +
***Storyboarding
 +
*Information architecture
 +
**Sketching UI
 +
***Card sorting
 +
***Site map
 +
***Navigation controls
 +
*Layout
 +
**Layout
 +
**Sample grid
 +
***Visual hierarchy
 +
***Typography
 +
***Type ramp
 +
*Wireframing
 +
**Wireframing
 +
***Stay away from color, focus on info and visual hierarchy
 +
**Flow charting
 +
**Prototyping
 +
 
 +
====Calibrating the design 디자인 수정====
 +
*User testing protocols
 +
**Collaborative design
 +
***Paper prototypes are useful - testers can rearrange things
 +
**In person moderated testing
 +
**Focus groups
 +
**Remote moderated/unmoderated
 +
*Assessing the data you've collected
 +
**Issues matrix - what problems did each tester encounter
 +
*Update wireframes and prototypes
 +
**[https://www.justinmind.com/blog/whats-the-difference-between-wireframes-and-prototypes/  Difference between wireframes and prototype]
 +
 
 +
====Finishing the design 디자인 완료====
 +
실제적인 앱 디자인에 대한 팁 / Engineer 팀이 따로 있다는 관점으로 설명함
 +
 
 +
*Branding
 +
*Color
 +
*Images
 +
*Motion
 +
*Whitespace/content balance/clarity
 +
*Visual hierarchy and how the eye accepts information
 +
*Common "visual affordances''
 +
**[https://developer.mozilla.org/en-US/docs/Learn/HTML/Forms/The_native_form_widgets]]
 +
*UX design trends and best practices
 +
*Validating the finished design
 +
*Documenting the finished design
 +
*Testing the design throughout development
 +
*Collecting and analyzing telemetry on the released design
  
 
===현규 : 콘텐츠 UX 디자인===
 
===현규 : 콘텐츠 UX 디자인===

Revision as of 18:01, 6 August 2018

자료 리뷰

린지 : EdX 코스 - Design Thinking: UX and Advanced Topics (Microsoft)

Understanding user needs 사용자의 필요에 대한 이해

  • Interviews
  • Organizing Data
    • Affinity diagrams
    • Word clouds
    • Task modeling
    • Customer journey maps
    • Personas/market segments
  • Metrics and Telemetry
    • Sankey diagrams
  • Other inputs
  • BXT model
    • Business, experience, technology - is there a viable market? Will the tech serve?
  • Measurable design goals
    • Formulating
      • Based in user research and market research data
      • Realistically achievable
      • Measurable in terms of user behavior and attitude
    • Scenarios/jobs to be done
    • Emotions
      • Donald Norman: Useful, usable, desireable


Exploring solutions 해결책 담구

  • Brainstorming techniques
    • HMWs - How Might We?
    • Inclusive design
      • Storyboarding
  • Information architecture
    • Sketching UI
      • Card sorting
      • Site map
      • Navigation controls
  • Layout
    • Layout
    • Sample grid
      • Visual hierarchy
      • Typography
      • Type ramp
  • Wireframing
    • Wireframing
      • Stay away from color, focus on info and visual hierarchy
    • Flow charting
    • Prototyping

Calibrating the design 디자인 수정

  • User testing protocols
    • Collaborative design
      • Paper prototypes are useful - testers can rearrange things
    • In person moderated testing
    • Focus groups
    • Remote moderated/unmoderated
  • Assessing the data you've collected
    • Issues matrix - what problems did each tester encounter
  • Update wireframes and prototypes

Finishing the design 디자인 완료

실제적인 앱 디자인에 대한 팁 / Engineer 팀이 따로 있다는 관점으로 설명함

  • Branding
  • Color
  • Images
  • Motion
  • Whitespace/content balance/clarity
  • Visual hierarchy and how the eye accepts information
  • Common "visual affordances
  • UX design trends and best practices
  • Validating the finished design
  • Documenting the finished design
  • Testing the design throughout development
  • Collecting and analyzing telemetry on the released design

현규 : 콘텐츠 UX 디자인

선애 : 좋아보이는 것들의 비밀

Semantic Cocktail 평가

린지

  • 실제적인 사용자가 바텐더 시험 보려고 하는 사람, 칵테일 만들고자 하는 사람이다.
  • 뒤로 갈 수 없다
  • 메인 페이지는 칵테일 IBA 카테고리로 시작하는데 칵테일 만드는 사람에게 별 의미 없고 이 3가지 카테고리에 대한 설명이 없다.
  • 재료, 맛, 색깔, 등으로 시작하는 것이 사용자에게 더 펼리하겠다.
  • 비슷한 칵테일 검색, 맛, 분위기, 색깔, 어려움 레벨, 언제 마시면 좋은지, 어떤 음식하고 어울리는지 등이 없어서 아는 사람만 정보를 찾을 수 있다.
  • 관계 라벨은 한국어나 일반 영어로 되어 있었으면 좋겠는데 id처럼 되어 있어서 불편하다.

다른 예시

현규

선애

과제

  • 이론 정리하는 방법에 대한 이야기