Difference between revisions of "UX 모임 2018-10-08"

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'''(''The Design of Everyday Things'') Ch. 3: Knowledge in the Head and in the World'''
 
'''(''The Design of Everyday Things'') Ch. 3: Knowledge in the Head and in the World'''
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===Culture and Design: Natural Mappings Can Vary with Culture===
 
===Culture and Design: Natural Mappings Can Vary with Culture===
 
==선애==
 
 
==현규==
 

Revision as of 11:27, 7 October 2018

선애

현규

린지

(The Design of Everyday Things) Ch. 3: Knowledge in the Head and in the World

Precise Behavior from Imprecise Knowledge

Knowledge is in the World

When Precision if Unexpectedly Required

Constraints Simplify Memory

Memory is Knowledge in the Head

The Structure of Memory

Short-term of Working Memory

Long-term Memory

Memory for Arbitrary and Meaningful Things

Approximate Models: Memory in the Real World

Example 1: Converting Temperatures between Fahrenheit and Celsius

Example 2: A Model of Short-term Memory

Example 3: Steering a Motorcycle

Example 4: "Good Enough" Arithmetic

Scientific Theory Versus Everyday Practice

Knowledge in the Head

How Pilots Remember what Air-traffic Control Tells Them

Reminding: Prospective Memory

The Tradeoff Between Knowledge in the World and in the Head

Memory in Multiple Heads, Multiple Devices

Natural Mapping

Culture and Design: Natural Mappings Can Vary with Culture